////////////////////////////////////////////////////////////////////////////// /// /// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load /// Library interface. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef _SoundTouchDLL_h_ #define _SoundTouchDLL_h_ #if defined(_WIN32) || defined(WIN32) // Windows #ifndef __cplusplus #error "Expected g++" #endif #ifdef DLL_EXPORTS #define SOUNDTOUCHDLL_API extern "C" __declspec(dllexport) #else #define SOUNDTOUCHDLL_API extern "C" __declspec(dllimport) #endif #else // GNU version #if defined(DLL_EXPORTS) || defined(SoundTouchDLL_EXPORTS) // GCC declaration for exporting functions #define SOUNDTOUCHDLL_API extern "C" __attribute__((__visibility__("default"))) #else // import function #define SOUNDTOUCHDLL_API extern "C" #endif // Linux-replacements for Windows declarations: #define __cdecl typedef unsigned int DWORD; #define FALSE 0 #define TRUE 1 #endif typedef void * HANDLE; /// Create a new instance of SoundTouch processor. SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance(); /// Destroys a SoundTouch processor instance. SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h); /// Get SoundTouch library version string SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString(); /// Get SoundTouch library version string - alternative function for /// environments that can't properly handle character string as return value SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize); /// Get SoundTouch library version Id SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_getVersionId(); /// Sets new rate control value. Normal rate = 1.0, smaller values /// represent slower rate, larger faster rates. SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate); /// Sets new tempo control value. Normal tempo = 1.0, smaller values /// represent slower tempo, larger faster tempo. SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo); /// Sets new rate control value as a difference in percents compared /// to the original rate (-50 .. +100 %); SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate); /// Sets new tempo control value as a difference in percents compared /// to the original tempo (-50 .. +100 %); SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo); /// Sets new pitch control value. Original pitch = 1.0, smaller values /// represent lower pitches, larger values higher pitch. SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch); /// Sets pitch change in octaves compared to the original pitch /// (-1.00 .. +1.00); SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch); /// Sets pitch change in semi-tones compared to the original pitch /// (-12 .. +12); SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch); /// Sets the number of channels, 1 = mono, 2 = stereo, n = multichannel SOUNDTOUCHDLL_API int __cdecl soundtouch_setChannels(HANDLE h, unsigned int numChannels); /// Sets sample rate. SOUNDTOUCHDLL_API int __cdecl soundtouch_setSampleRate(HANDLE h, unsigned int srate); /// Flushes the last samples from the processing pipeline to the output. /// Clears also the internal processing buffers. // /// Note: This function is meant for extracting the last samples of a sound /// stream. This function may introduce additional blank samples in the end /// of the sound stream, and thus it's not recommended to call this function /// in the middle of a sound stream. SOUNDTOUCHDLL_API int __cdecl soundtouch_flush(HANDLE h); /// Adds 'numSamples' pcs of samples from the 'samples' memory position into /// the input of the object. Notice that sample rate _has_to_ be set before /// calling this function, otherwise throws a runtime_error exception. SOUNDTOUCHDLL_API int __cdecl soundtouch_putSamples(HANDLE h, const float *samples, ///< Pointer to sample buffer. unsigned int numSamples ///< Number of sample frames in buffer. Notice ///< that in case of multi-channel sound a single ///< sample frame contains data for all channels. ); /// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data /// and internally converts it to float format before processing SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h, const short *samples, ///< Pointer to sample buffer. unsigned int numSamples ///< Number of sample frames in buffer. Notice ///< that in case of multi-channel sound a single ///< sample frame contains data for all channels. ); /// Clears all the samples in the object's output and internal processing /// buffers. SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h); /// Changes a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return 'nonzero' if the setting was successfully changed, otherwise zero SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h, int settingId, ///< Setting ID number. see SETTING_... defines. int value ///< New setting value. ); /// Reads a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return the setting value. SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h, int settingId ///< Setting ID number, see SETTING_... defines. ); /// Returns number of samples currently unprocessed. SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numUnprocessedSamples(HANDLE h); /// Adjusts book-keeping so that given number of samples are removed from beginning of the /// sample buffer without copying them anywhere. /// /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly /// with 'ptrBegin' function. SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples(HANDLE h, float *outBuffer, ///< Buffer where to copy output samples. unsigned int maxSamples ///< How many samples to receive at max. ); /// int16 version of soundtouch_receiveSamples(): This converts internal float samples /// into int16 (short) return data type SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples_i16(HANDLE h, short *outBuffer, ///< Buffer where to copy output samples. unsigned int maxSamples ///< How many samples to receive at max. ); /// Returns number of samples currently available. SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numSamples(HANDLE h); /// Returns nonzero if there aren't any samples available for outputting. SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h); /// Create a new instance of BPM detector SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate); /// Destroys a BPM detector instance. SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h); /// Feed 'numSamples' sample frames from 'samples' into the BPM detector. SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h, const float *samples, ///< Pointer to sample buffer. unsigned int numSamples ///< Number of samples in buffer. Notice ///< that in case of stereo-sound a single sample ///< contains data for both channels. ); /// Feed 'numSamples' sample frames from 'samples' into the BPM detector. /// 16bit int sample format version. SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h, const short *samples, ///< Pointer to sample buffer. unsigned int numSamples ///< Number of samples in buffer. Notice ///< that in case of stereo-sound a single sample ///< contains data for both channels. ); /// Analyzes the results and returns the BPM rate. Use this function to read result /// after whole song data has been input to the class by consecutive calls of /// 'inputSamples' function. /// /// \return Beats-per-minute rate, or zero if detection failed. SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h); /// Get beat position arrays. Note: The array includes also really low beat detection values /// in absence of clear strong beats. Consumer may wish to filter low values away. /// - "pos" receive array of beat positions /// - "values" receive array of beat detection strengths /// - max_num indicates max.size of "pos" and "values" array. /// /// You can query a suitable array sized by calling this with nullptr in "pos" & "values". /// /// \return number of beats in the arrays. SOUNDTOUCHDLL_API int __cdecl bpm_getBeats(HANDLE h, float *pos, float *strength, int count); #endif // _SoundTouchDLL_h_