#include "SDL.h" #include int main(int argc, char *argv[]) { SDL_Window *window = NULL; SDL_Surface *screenSurface = NULL; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError()); return 1; } window = SDL_CreateWindow( "hello_sdl2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN ); if (!window) { fprintf(stderr, "could not create window: %s\n", SDL_GetError()); return 1; } screenSurface = SDL_GetWindowSurface(window); SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xff, 0xff, 0xff)); SDL_UpdateWindowSurface(window); SDL_Delay(100); SDL_DestroyWindow(window); SDL_Quit(); return 0; }