/* SNES SPC-700 APU emulator C interface (also usable from C++) */ /* snes_spc 0.9.0 */ #ifndef SPC_H #define SPC_H #include #ifdef __cplusplus extern "C" { #endif /* Error string return. NULL if success, otherwise error message. */ typedef const char* spc_err_t; typedef struct SNES_SPC SNES_SPC; /* Creates new SPC emulator. NULL if out of memory. */ SNES_SPC* spc_new( void ); /* Frees SPC emulator */ void spc_delete( SNES_SPC* ); /* Sample pairs generated per second */ enum { spc_sample_rate = 32000 }; /**** Emulator use ****/ /* Sets IPL ROM data. Library does not include ROM data. Most SPC music files don't need ROM, but a full emulator must provide this. */ enum { spc_rom_size = 0x40 }; void spc_init_rom( SNES_SPC*, unsigned char const rom [spc_rom_size] ); /* Sets destination for output samples */ typedef short spc_sample_t; void spc_set_output( SNES_SPC*, spc_sample_t* out, int out_size ); /* Number of samples written to output since last set */ int spc_sample_count( SNES_SPC const* ); /* Resets SPC to power-on state. This resets your output buffer, so you must call spc_set_output() after this. */ void spc_reset( SNES_SPC* ); /* Emulates pressing reset switch on SNES. This resets your output buffer, so you must call spc_set_output() after this. */ void spc_soft_reset( SNES_SPC* ); /* 1024000 SPC clocks per second, sample pair every 32 clocks */ typedef int spc_time_t; enum { spc_clock_rate = 1024000 }; enum { spc_clocks_per_sample = 32 }; /* Reads/writes port at specified time */ enum { spc_port_count = 4 }; int spc_read_port ( SNES_SPC*, spc_time_t, int port ); void spc_write_port( SNES_SPC*, spc_time_t, int port, int data ); /* Runs SPC to end_time and starts a new time frame at 0 */ void spc_end_frame( SNES_SPC*, spc_time_t end_time ); /**** Sound control ****/ /*Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */ enum { spc_voice_count = 8 }; void spc_mute_voices( SNES_SPC*, int mask ); /* If true, prevents channels and global volumes from being phase-negated. Only supported by fast DSP; has no effect on accurate DSP. */ void spc_disable_surround( SNES_SPC*, int disable ); /* Sets tempo, where spc_tempo_unit = normal, spc_tempo_unit / 2 = half speed, etc. */ enum { spc_tempo_unit = 0x100 }; void spc_set_tempo( SNES_SPC*, int ); /**** SPC music playback *****/ /* Loads SPC data into emulator. Returns NULL on success, otherwise error string. */ spc_err_t spc_load_spc( SNES_SPC*, void const* spc_in, long size ); /* Clears echo region. Useful after loading an SPC as many have garbage in echo. */ void spc_clear_echo( SNES_SPC* ); /* Plays for count samples and write samples to out. Discards samples if out is NULL. Count must be a multiple of 2 since output is stereo. */ spc_err_t spc_play( SNES_SPC*, int count, short* out ); /* Skips count samples. Several times faster than spc_play(). */ spc_err_t spc_skip( SNES_SPC*, int count ); /**** State save/load (only available with accurate DSP) ****/ /* Saves/loads exact emulator state */ enum { spc_state_size = 67 * 1024L }; /* maximum space needed when saving */ typedef void (*spc_copy_func_t)( unsigned char** io, void* state, size_t ); void spc_copy_state( SNES_SPC*, unsigned char** io, spc_copy_func_t ); /* Writes minimal SPC file header to spc_out */ void spc_init_header( void* spc_out ); /* Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out. Does not set up SPC header; use spc_init_header() for that. */ enum { spc_file_size = 0x10200 }; /* spc_out must have this many bytes allocated */ void spc_save_spc( SNES_SPC*, void* spc_out ); /* Returns non-zero if new key-on events occurred since last check. Useful for trimming silence while saving an SPC. */ int spc_check_kon( SNES_SPC* ); /**** SPC_Filter ****/ typedef struct SPC_Filter SPC_Filter; /* Creates new filter. NULL if out of memory. */ SPC_Filter* spc_filter_new( void ); /* Frees filter */ void spc_filter_delete( SPC_Filter* ); /* Filters count samples of stereo sound in place. Count must be a multiple of 2. */ void spc_filter_run( SPC_Filter*, spc_sample_t* io, int count ); /* Clears filter to silence */ void spc_filter_clear( SPC_Filter* ); /* Sets gain (volume), where spc_filter_gain_unit is normal. Gains greater than spc_filter_gain_unit are fine, since output is clamped to 16-bit sample range. */ enum { spc_filter_gain_unit = 0x100 }; void spc_filter_set_gain( SPC_Filter*, int gain ); /* Sets amount of bass (logarithmic scale) */ enum { spc_filter_bass_none = 0 }; enum { spc_filter_bass_norm = 8 }; /* normal amount */ enum { spc_filter_bass_max = 31 }; void spc_filter_set_bass( SPC_Filter*, int bass ); #ifdef __cplusplus } #endif #endif