// SNES SPC-700 APU emulator // snes_spc 0.9.0 #ifndef SNES_SPC_H #define SNES_SPC_H #include "SPC_DSP.h" #include "blargg_endian.h" struct SNES_SPC { public: typedef BOOST::uint8_t uint8_t; // Must be called once before using blargg_err_t init(); // Sample pairs generated per second enum { sample_rate = 32000 }; // Emulator use // Sets IPL ROM data. Library does not include ROM data. Most SPC music files // don't need ROM, but a full emulator must provide this. enum { rom_size = 0x40 }; void init_rom( uint8_t const rom [rom_size] ); // Sets destination for output samples typedef short sample_t; void set_output( sample_t* out, int out_size ); // Number of samples written to output since last set int sample_count() const; // Resets SPC to power-on state. This resets your output buffer, so you must // call set_output() after this. void reset(); // Emulates pressing reset switch on SNES. This resets your output buffer, so // you must call set_output() after this. void soft_reset(); // 1024000 SPC clocks per second, sample pair every 32 clocks typedef int time_t; enum { clock_rate = 1024000 }; enum { clocks_per_sample = 32 }; // Emulated port read/write at specified time enum { port_count = 4 }; int read_port ( time_t, int port ); void write_port( time_t, int port, int data ); // Runs SPC to end_time and starts a new time frame at 0 void end_frame( time_t end_time ); // Sound control // Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events). // Reduces emulation accuracy. enum { voice_count = 8 }; void mute_voices( int mask ); // If true, prevents channels and global volumes from being phase-negated. // Only supported by fast DSP. void disable_surround( bool disable = true ); // Sets tempo, where tempo_unit = normal, tempo_unit / 2 = half speed, etc. enum { tempo_unit = 0x100 }; void set_tempo( int ); // SPC music files // Loads SPC data into emulator enum { spc_min_file_size = 0x10180 }; enum { spc_file_size = 0x10200 }; blargg_err_t load_spc( void const* in, long size ); // Clears echo region. Useful after loading an SPC as many have garbage in echo. void clear_echo(); // Plays for count samples and write samples to out. Discards samples if out // is NULL. Count must be a multiple of 2 since output is stereo. blargg_err_t play( int count, sample_t* out ); // Skips count samples. Several times faster than play() when using fast DSP. blargg_err_t skip( int count ); // State save/load (only available with accurate DSP) #if !SPC_NO_COPY_STATE_FUNCS // Saves/loads state enum { state_size = 67 * 1024L }; // maximum space needed when saving typedef SPC_DSP::copy_func_t copy_func_t; void copy_state( unsigned char** io, copy_func_t ); // Writes minimal header to spc_out static void init_header( void* spc_out ); // Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out. // Does not set up SPC header; use init_header() for that. void save_spc( void* spc_out ); // Returns true if new key-on events occurred since last check. Useful for // trimming silence while saving an SPC. bool check_kon(); #endif public: BLARGG_DISABLE_NOTHROW typedef BOOST::uint16_t uint16_t; // Time relative to m_spc_time. Speeds up code a bit by eliminating need to // constantly add m_spc_time to time from CPU. CPU uses time that ends at // 0 to eliminate reloading end time every instruction. It pays off. typedef int rel_time_t; struct Timer { rel_time_t next_time; // time of next event int prescaler; int period; int divider; int enabled; int counter; }; enum { reg_count = 0x10 }; enum { timer_count = 3 }; enum { extra_size = SPC_DSP::extra_size }; enum { signature_size = 35 }; private: SPC_DSP dsp; #if SPC_LESS_ACCURATE static signed char const reg_times_ [256]; signed char reg_times [256]; #endif struct state_t { Timer timers [timer_count]; uint8_t smp_regs [2] [reg_count]; struct { int pc; int a; int x; int y; int psw; int sp; } cpu_regs; rel_time_t dsp_time; time_t spc_time; bool echo_accessed; int tempo; int skipped_kon; int skipped_koff; const char* cpu_error; int extra_clocks; sample_t* buf_begin; sample_t const* buf_end; sample_t* extra_pos; sample_t extra_buf [extra_size]; int rom_enabled; uint8_t rom [rom_size]; uint8_t hi_ram [rom_size]; unsigned char cycle_table [256]; struct { // padding to neutralize address overflow union { uint8_t padding1 [0x100]; uint16_t align; // makes compiler align data for 16-bit access } padding1 [1]; uint8_t ram [0x10000]; uint8_t padding2 [0x100]; } ram; }; state_t m; enum { rom_addr = 0xFFC0 }; enum { skipping_time = 127 }; // Value that padding should be filled with enum { cpu_pad_fill = 0xFF }; enum { r_test = 0x0, r_control = 0x1, r_dspaddr = 0x2, r_dspdata = 0x3, r_cpuio0 = 0x4, r_cpuio1 = 0x5, r_cpuio2 = 0x6, r_cpuio3 = 0x7, r_f8 = 0x8, r_f9 = 0x9, r_t0target = 0xA, r_t1target = 0xB, r_t2target = 0xC, r_t0out = 0xD, r_t1out = 0xE, r_t2out = 0xF }; void timers_loaded(); void enable_rom( int enable ); void reset_buf(); void save_extra(); void load_regs( uint8_t const in [reg_count] ); void ram_loaded(); void regs_loaded(); void reset_time_regs(); void reset_common( int timer_counter_init ); Timer* run_timer_ ( Timer* t, rel_time_t ); Timer* run_timer ( Timer* t, rel_time_t ); int dsp_read ( rel_time_t ); void dsp_write ( int data, rel_time_t ); void cpu_write_smp_reg_( int data, rel_time_t, int addr ); void cpu_write_smp_reg ( int data, rel_time_t, int addr ); void cpu_write_high ( int data, int i, rel_time_t ); void cpu_write ( int data, int addr, rel_time_t ); int cpu_read_smp_reg ( int i, rel_time_t ); int cpu_read ( int addr, rel_time_t ); unsigned CPU_mem_bit ( uint8_t const* pc, rel_time_t ); bool check_echo_access ( int addr ); uint8_t* run_until_( time_t end_time ); struct spc_file_t { char signature [signature_size]; uint8_t has_id666; uint8_t version; uint8_t pcl, pch; uint8_t a; uint8_t x; uint8_t y; uint8_t psw; uint8_t sp; char text [212]; uint8_t ram [0x10000]; uint8_t dsp [128]; uint8_t unused [0x40]; uint8_t ipl_rom [0x40]; }; static char const signature [signature_size + 1]; void save_regs( uint8_t out [reg_count] ); }; #include inline int SNES_SPC::sample_count() const { return (m.extra_clocks >> 5) * 2; } inline int SNES_SPC::read_port( time_t t, int port ) { assert( (unsigned) port < port_count ); return run_until_( t ) [port]; } inline void SNES_SPC::write_port( time_t t, int port, int data ) { assert( (unsigned) port < port_count ); run_until_( t ) [0x10 + port] = data; } inline void SNES_SPC::mute_voices( int mask ) { dsp.mute_voices( mask ); } inline void SNES_SPC::disable_surround( bool disable ) { dsp.disable_surround( disable ); } #if !SPC_NO_COPY_STATE_FUNCS inline bool SNES_SPC::check_kon() { return dsp.check_kon(); } #endif #endif